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Reply
(from the cascade) and the sending of a new Request
for
the user (application) to react (= add new data to be sent).
InputStream
.
b.length
bytes of data from this
InputStream
.
len
bytes of data from this
InputStream
.
ChannelEstablishMessage
from the previous mix,
generates a ChannelEstablishMessage
object and returns it.
ChannelMessage
from the previous mix, generates a
ChannelMessage
object and returns it.
LOG_LEVEL
and DISPLAY_LEVEL
from
property file.
receiveBuffer
.
receiveBuffer
.
amoutOfDataNeeded
bytes from the mix cascade.
Reply
) from the mix cascade and
saves its payload in the receiveBuffer
, from where it's
available for the user's InputStream
.
Recoder
, used to decrypt data.
Recoder
used to encrypt messages.
Recoder
used to decrypt messages.
Recoder
used to decrypt
requests.
Recoder
used to encrypt
replies.
writeRequests
with
selector
.
User
with the bypassed identifier.
User
with the bypassed identifier.
ReplayDetection
used to detect replays.
ReplyDecision
.
ReplyDecision
object which can be used to
decides about the optimal reply size and time depending on the current
traffic situation by the last mix of a cascade.
ConcurrentLinkedQueue
, that stores Reply
ies
until they are processed.
ExternalMessage
used to send data to a Client
.ReplyMessage
with the submitted content
(byteMesssage
) for the bypassed user/channel.
ConcurrentLinkedQueue
, that stores already processed
Reply
ies until they are sent (to the previous mix or
client).
TIMEOUT
for replies.
ConcurrentLinkedQueue
, that stores Request
s
until they are processed.
ConcurrentLinkedQueue
, that stores already processed
Request
s until they are sent (to the next mix or server).
TIMEOUT
for requests.
Cipher
s used to encrypt data between this mix
and the next one.
Cipher
s used to encrypt data between this mix
and its predecessor.
InputOutputHandler
.
Requests
and puts their payload in the
suiting User
's proxy buffer.
Client
's behavior.
cleanDatabase()
.
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