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Reply
(from the cascade) and the sending of a new Request for
the user (application) to react (= add new data to be sent).
InputStream.
b.length bytes of data from this
InputStream.
len bytes of data from this
InputStream.
ChannelEstablishMessage from the previous mix,
generates a ChannelEstablishMessage object and returns it.
ChannelMessage from the previous mix, generates a
ChannelMessage object and returns it.
LOG_LEVEL and DISPLAY_LEVEL from
property file.
receiveBuffer.
receiveBuffer.
amoutOfDataNeeded bytes from the mix cascade.
Reply) from the mix cascade and
saves its payload in the receiveBuffer, from where it's
available for the user's InputStream.
Recoder, used to decrypt data.
Recoder used to encrypt messages.
Recoder used to decrypt messages.
Recoder used to decrypt
requests.
Recoder used to encrypt
replies.
writeRequests with
selector.
User with the bypassed identifier.
User with the bypassed identifier.
ReplayDetection used to detect replays.
ReplyDecision.
ReplyDecision object which can be used to
decides about the optimal reply size and time depending on the current
traffic situation by the last mix of a cascade.
ConcurrentLinkedQueue, that stores Replyies
until they are processed.
ExternalMessage used to send data to a Client.ReplyMessage with the submitted content
(byteMesssage) for the bypassed user/channel.
ConcurrentLinkedQueue, that stores already processed
Replyies until they are sent (to the previous mix or
client).
TIMEOUT for replies.
ConcurrentLinkedQueue, that stores Requests
until they are processed.
ConcurrentLinkedQueue, that stores already processed
Requests until they are sent (to the next mix or server).
TIMEOUT for requests.
Ciphers used to encrypt data between this mix
and the next one.
Ciphers used to encrypt data between this mix
and its predecessor.
InputOutputHandler.
Requests and puts their payload in the
suiting User's proxy buffer.
Client's behavior.
cleanDatabase().
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